//==============================================================================
// manticore_anim.txt
//==============================================================================


//==============================================================================
define EgyptianSword
{
   set hotspot
   {
      version
      {
         Visual Attachments E Sword Iron
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.37 false SwordSwing checkVisible checkOwner
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand EgyptianSword hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
            tag FootstepLeft 0.15 true   
            tag FootstepRight 0.95 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand EgyptianSword hotspot
         }
      }
   }
}

//==============================================================================
anim birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_IdleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false MilitaryBirth checkVisible checkOwner
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand EgyptianSword hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_IdleA
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand EgyptianSword hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand EgyptianSword hotspot
         }
      }
   }
}

//==============================================================================
anim bored
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.25 false CamelryGrunt checkVisible checkOwner
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand EgyptianSword hotspot
         }
      }
   }
}
//==============================================================================
anim flail
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_FlailA
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand EgyptianSword hotspot
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.37 false SwordSwing checkVisible checkOwner
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand EgyptianSword hotspot 
         }
      }
   }
}